
The squeal of the tyres on the track, the sound of cars colliding or just the rev of the engine - or purr if you're in a Mini Cooper. Outside of the visuals, GRID has a lot going for it audibly too. I always went for the red and black of Manchester United. Even more so due to a large number of liveries and customisation options you have, letting you personalise your ride when you've bought the car. With or without damage though, the myriad of cars in the game look great. Personally, I prefer to have actual damage on the cars, more than it just being cosmetic. It still shows up on the cars, naturally, so you can see the wear and tear without it impacting your performance. This is even the case with the damage, which you can make cosmetic only. Fortunately, the game is a little more forgiving than Codemasters other titles, which wouldn't let me do my power-slides, handbrake drifts or more, because I've got no chance in a game that's completely realistic. You'll see actual racing lines on the tracks, they develop as a race goes on, the surface being a criss-cross of burnt rubber, indicating where I happen to have over-extended myself when going around a corner. Much like the environments, these are also top-notch. Of course, the real focus needs to be the cars you're racing in and the track you're racing on. The environments are very detailed and while it's a racing game so most go by in a blur, it's sometimes a great thing to see the actual places these courses are based on. The environments, whether you're racing around Brands Hatch, the streets of Havana, San Francisco or a Nascar/Speedway track, everything looks great.

First and foremost, aesthetically there's a lot to praise. Codemasters have gone a grand job with the game. I guess that's a bit of a spoiler for the conclusion of the review. Redout 2 Review – Difficulty or Rubberband AI at its Worst? It's certainly the one I'll be coming back to over and over again. While it isn't quite Race Driver: GRID when it comes to the campaign, the 2008 game that started the franchise for Codemasters and happens to be one of my favourite racing games ever due to its sense of team-building and ownership, this is by far the best outing by Codemasters. Particularly one such as GRID, which isn't too arcade. I can still have fun with them too, but I'll always find myself having that much more fun with a more flexible, arcade-style racer.

I've always been able to appreciate racing simulation games like DiRT Rally 2.0 and F1 2019, other Codemasters titles. Do you know what I like in a racing game? Fun, that's what.
